House Calls

SPR 2018

House Calls Magazine is a quarterly publication that focuses on health and wellness. It includes a wide assortment of articles with topics on the latest health and wellness information, nutrition, safety, lifestyles, and more.

Issue link:

Contents of this Issue


Page 28 of 54

That leaves roughly four hours to cram in everything else—errands, relationships, reflection, religion, leisure. And yet, according to 2016 research by the global measurement and data analytics company Nielsen, Americans manage to log some 10 hours and 39 minutes daily on smartphone apps, tablets, TV, radio, computers, and video games—a figure that doesn't even account for the time we spend texting, snapping selfies, and making phone calls. So how do we reconcile that math? Evidently, the majority of our media consumption takes place simultaneously with other activities—while working, during downtime, when we're awake at night, around the dinner table, even when we're behind the wheel of a car. And it can overlap, too: do you ever catch yourself tapping away on your smartphone with a laptop in your lap and the television blaring above it all? Indeed, screens and the apps they hold have become so engrained in our society that they permeate almost every aspect of our 24-hour day. Yet over the last few years, studies have shown that our obsession with these screens presents serious health implications, impacting everything from our weight and musculoskeletal system to our confidence and risk for depression. To help us reboot our relationship with today's technology, we turned to two Roper St. Francis Healthcare affiliated experts, clinical psychologist Maia Gill and primary care physician Souzan Abdel-Samie. Here, they share the latest findings on the topic and help guide our relationship with screens back to safety. COMPUTER JUNKIES This May, the World Health Organization will present a draft of the latest edition of the International Classification of Diseases (ICD-11) to the World Health Assembly, and the category "Mental, Behavioral, and Neurodevelopmental Disorders" subcategory "Disorders Due to Substance Abuse or Addictive Behavior" could include a new diagnosis: "Gaming Disorder." While this addition may give a jolt to our screen sensibilities, Dr. Gill stresses that the conversation about modern technology and classifying maladaptive repetitive behaviors as "behavioral addiction" is still in its infancy and controversial. "There's a big debate over how to define and classify repetitive problematic behaviors. 24 { spring 2018 } h o u s e c a l l s W e're allotted 24 hours a day—no more, no less—to fit in everything we need to do. Health experts recommend seven to nine hours of sleep and 30 minutes of physical activity. Lowcountry commutes consume roughly 44 minutes on top of an eight-hour workday. Eating gobbles about an hour and a half, per the USDA. Then there's the 45 minutes South Carolinians spend primping and the half-hour we devote to household chores, according to the American Time Use Survey. I M A G E S ( 2 , D R S . G I L L & A B D E L - S A M I E ) B Y M I C S M I T H P H O T O G R A P H Y {Definition} FOMO: acronym for "fear of missing out"; refers to anxiety or stress felt over missing or not having been invited to social events; experienced by 56 percent of social network users Dr. Maia Gill "We've become so accustomed to quick entertainment that tolerating boredom is becoming a skill of the past." —DR. MAIA GILL

Articles in this issue

Archives of this issue

view archives of House Calls - SPR 2018